Audio Design Reel


Voice Design Reel




Work


About me

My name is Sacha and I'm a passionate sound and dialogue designer working in game audio.My journey in the gaming industry has been marked by exciting projects, big and small, from Warhammer Age of Sigmar: Realms of Ruin at Frontier Developments to Ravenswatch with Passtech Games, where I've played pivotal roles in shaping the audio experience.With a strong background in sound design, dialogue design and music design, I'm driven by a love for creating immersive and unforgettable gaming experiences, along with incredible people that inspire me day by day.In my spare time, I recharge by spending time with friends and family, hiking, photography and field recording.

Warhammer Age Of Sigmar: Realms Of Ruin

Frontier Developments

As a Dialogue Designer at Frontier Developments, my tasks and roles included:- Dialogue Design (Voice Design)
- Dialogue Systems Design
- Technical Implementation (in-house engine called Cobra)
- Mixing (Wwise)
- Voice Direction
- Voice Recording
- Pipeline setup and collaboration on in-house tools
- Continuous support on systems that I own and co-create (handing over to the next team)

Ravenswatch

Passtech Games

As a Sound Designer for Passtech Games, my tasks and roles included:- Sound Design
- Mixing (FMOD)
- Technical Implementation (in-house engine called OEngine)
- Collaboration on in-house tools

Soar: Pillars of Tasneem

Kimchi Corp

As a Lead Audio Designer on this indie project, my tasks and roles include:- Sound Design
- Music Composition and Design
- Mixing (Wwise)
- Technical Implementation (UE + Wwise)
- Audio Team Building

Syberia: The World Before

Koalabs

As a Chief Dialogue Editor on Syberia: The World Before with Koalabs, my tasks and roles included:- Dialogue Editing
- Voice Design (Treatment)
- English and French Dialogue Supervision

Forspoken

Square Enix / Luminous Productions

As a Dialogue Editor on Forspoken at G4F, my tasks and roles included:- Dialogue Editing (French), both gameplay and mocap (on set audio) cinematics
- Collaboration with other partners from Native Prime Group

PowerZ

Zero Games Studio

For PowerZ, I was a Sound Designer on this innovative project in collaboration with the French Ministry of Education and ZeroGamesStudios, my tasks and roles in pre-production included:- Sound Design (Wwise + UE)
- Help in Audio Design Vision Creation
- Help in Music Design Vision Creation

Click on image to go to the project website

Solasta: Crown Of The Magister

Tactical Adventures

As a Sound Designer on this project for Tactical Adventures, my task was to do additional sound design on creatures.

Vampire The Masquerade: Swansong

Big Bad Wolf

As a Dialogue Editor on this project for Big Bad Wolf, my tasks and roles included:- Dialogue Editing (gameplay and mocap/on-set cinematics), both English and French

Blood Bowl 3

Cyanide Studio

As a Sound Designer on this project for Cyanide, my tasks and roles included:- Sound Design
- Audio QA

The Dungeon of Naheulbeuk: The Amulet of Chaos

Artefacts Studio

As a Sound Designer on this project for Artefacts Studio, my tasks and roles included:- Sound Design
- Re-Mastering/Sound Re-Design of old sound assets for DLCs

Alfred Hitchcock - Vertigo

Pendulo Studios

As a Dialogue Editor on this project for Pendulo Studios, my tasks and roles included:- Dialogue Editing (including in-game songs)
- Voice Design (Treatment)
- English and French Dialogue Supervision

Passages

brûle.

As a Lead Audio Designer and Composer on this indie mobile project for brûle., my tasks and roles included:- Sound Design
- Music Composition and Design
- Technical Implementation (Wwise + Unity)
- Heavy Audio Optimization for Mobile Platforms

Listen to the Soundtrack:

Planet Zoo: Console Edition

Frontier Developments

As a Dialogue Designer at Frontier Developments on the console edition of Planet Zoo, my tasks and roles included:- Dialogue Recording
- Dialogue Editing